Implementation Example

1. Create an Opt-In UI Panel:

  • Design the panel in the Unity Editor with buttons for "Opt In", "Learn More", and "Ignore".

2. Trigger Opt-In Logic via Script:


using UnityEngine;

public class GameManager : MonoBehaviour
{
    public GameObject optInPanel;
    private bool isOptedIn;

    void Start()
    {
        // Check if the player has opted in before
        isOptedIn = PlayerPrefs.GetInt("OptInStatus", 0) == 1;

        if (isOptedIn)
        {
            StartRecording();
        }
        else
        {
            optInPanel.SetActive(true); // Show opt-in panel if the player has not opted in
        }
    }

    public void OnOptInClicked()
    {
        isOptedIn = true;
        PlayerPrefs.SetInt("OptInStatus", 1);
        PlayerPrefs.Save();

        SharePlayerInfo();
        StartRecording();

        optInPanel.SetActive(false); // Hide opt-in panel
    }

    public void OnIgnoreClicked()
    {
        optInPanel.SetActive(false); // Hide opt-in panel

        // Implement logic to re-prompt later if needed
    }

    private void SharePlayerInfo()
    {
        // Implement player information sharing logic
    }

    private void StartRecording()
    {
        // Call the PlayAI plugin's StartRecording method
    }

    private void StopRecording()
    {
        // Call the PlayAI plugin's StopRecording method
    }

    void OnApplicationQuit()
    {
        StopRecording(); // Stop recording when the game session ends
    }
}

Explanation of the Code:

  • Start: When the game starts, it checks the player's opt-in status using PlayerPrefs. If the player has opted in, recording begins automatically.

  • OnOptInClicked: This method is triggered when the player clicks the "Opt In" button. It saves the opt-in status, shares player information, and starts recording.

  • OnIgnoreClicked: This method is triggered when the player clicks the "Ignore" button. It dismisses the opt-in prompt, and you can implement logic to re-prompt the player later if needed.

Opt-In Flow in Unity:

  • Initial Display: The opt-in prompt appears at the beginning of the game if the player hasn’t opted in.

  • Player Decision:

    • Opt-In: The player’s decision is saved, their information is shared, and recording begins.

    • Ignore: The prompt is dismissed, and the player can be re-prompted later.

Last updated