Implementation Example
1. Create an Opt-In UI Panel:
Design the panel in the Unity Editor with buttons for "Opt In", "Learn More", and "Ignore".
2. Trigger Opt-In Logic via Script:
Explanation of the Code:
Start
: When the game starts, it checks the player's opt-in status usingPlayerPrefs
. If the player has opted in, recording begins automatically.OnOptInClicked
: This method is triggered when the player clicks the "Opt In" button. It saves the opt-in status, shares player information, and starts recording.OnIgnoreClicked
: This method is triggered when the player clicks the "Ignore" button. It dismisses the opt-in prompt, and you can implement logic to re-prompt the player later if needed.
Opt-In Flow in Unity:
Initial Display: The opt-in prompt appears at the beginning of the game if the player hasn’t opted in.
Player Decision:
Opt-In: The player’s decision is saved, their information is shared, and recording begins.
Ignore: The prompt is dismissed, and the player can be re-prompted later.
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